Welcome to Hurricane DIGT
Good games are the only thing we make
Meet the Team
The Faces Behind Hurricane DIGT
Zachary Imel
Game Programmer
Joseph Turnquist
Game Programmer
Keegan Gales
Art
Ian Darling
Creative Director
About Us
Four cool guys
We're just a bunch of fellas who like games and were interested in trying to make one.
Our Game
Sort of
Quest: The Game
You, an Unsuspecting Character, go on an awesome and immersive adventure to defeat corrupt leaders, exterminate nameless henchmen, and navigate through the countless challenges with your ever changing arsenal of weapons; Only to figure out what the plot is. All in Quest: The Game, Coming out near you, soon.
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Do to the Covid 19 and inaccessibility to the game for most creators our game is not finished. The goal was to make a diverse RPG with different bosses and many weapons. What began as story about finding out who the character is and multiple endings has become a game where the player is nameless, the enemies(we planned to have) were odd at best and a title that seemed uncreative, but was really a game that reflected all modern games with a protagonist who Doesn’t know the world around him, endless hordes of opponents and bosses who were more difficult than any other the protagonist had faced it became a - no the game, Quest: the game.
The World
The game is set up in stages, each stage having the player push forward through encounters with diverse enemies, ultimately ending with a unique boss fight where if the player defeats the boss they move on to the next stage, and if they fail they have a chance to repeat the boss fight.
As the player moves from stage to stage they will encounter different kinds of enemies with different attack types, along with the difficulty of the enemies increasing with each stage cleared.
Each stage will also have its own unique scenery, pathing, and boss room
Combat
The player will have five options to choose from while in combat: attack, defend, magic, use item, and run
In combat the player will also have red, green, and blue gauges
Red being the players health points and is affected if the player is hit by an enemy attack
Green is the players stamina and is affected when the player uses the "attack" option
Blue is the players magic and is affected when the player selects the "magic" option
"Item" allows the player to access and use the items they have acquired from defeating enemies or randomly found in the world(this does not affect any of the gauges)
If the player chooses "run" they then have a percent chance to flee from the fight